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ExO Delta 2v2 Doubles Tournament Summer 2015

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About ExO Delta Gaming 2v2 Doubles Tournament Summer 2015


ExO Delta Gaming will be holding a Halo MCC, 8 Team, 2v2 Doubles Tournament (dates to be determined) for members of the clan coming the in late August or September 2015. Those who want to compete in this tourney need to become familiar with the details.

Tournament Dates

All the games in the tourney will be carried out over a Saturday and Sunday (start date to be determined). The weekends up for consideration are:

  • August 22-23
  • August 29-30 (preferred)
  • September 12-13

Which weekend(s) work best for you? Message Mandrake thru XBL.

Prizes to be awarded

  • 1st Place, to be determined.
  • 2nd Place, to be determined.
  • 3rd Place, to be determined.

Tournament Details

  • 8 Teams of 2 players, double elimination, best of 3 series for each round.
  • Traditional double elimination for Winners bracket vs Losers Bracket Finals. Losers Bracket finalist will need to win 2 best of 3 series, while Winners Bracket finalist will need to win 1 series.
  • We will include non clan members from the halo community if short ExO players.
  • There is a 16 player limit, 8 teams only.
  • Tournament to be played over the course of a weekend, Saturday and Sunday. Date and Times listed below.
  • The maps and gametypes played will be based from Halo 2 Anniversary. All maps and gametypes will be found (as in, not in there yet, in process) in the fileshare of Darth Mandrake.

Team Creation Details

  • A group of 8 selectors will select/draft from a pool of 8 selectees.
  • The 8 selectors will be from the previous 1v1 summer 2015 tourney.
  • The 8 selectors will draft in order opposite of how they placed in the tourney. 8th place finisher picks 1st, 7th place picks 2nd, an so on.
  • If a player in the top 8 will not participate, all the lower places will move up a slot.
  • Players must choose a team name, limited to 15 Characters.

Bracket Seeding

We will use the same formula as per the last tourney, listed below. Add the 2 player ranks value for a team total overall bracket rank. Teams will be ranked in order from highest to lowest for a bracket seed.

Players will be entered into the bracket system with a value that is derived by using a combination of overall Halo MCC Kills, Assists, Deaths and highest Playlist Ranking. We will take the K/A/D ratio and add 10% of the highest Playlist Ranking value.

Example overall bracket ranking value: A player with 6000 kills, 2500 assists, 4500 deaths, highest skill rank 26. ((6000 + 2500) ÷ 4500) + 2.6 = 4.489.

Highest seeded team will always be red team, lower seeded team will be blue team.

Tourney Gameplay

  • Highest seeded team will be always be Red Team, lowest seed is always Blue.
  • Each selected map/gametype combination will be used for all series of a round.
  • All gametypes will have a tie breaker resolution if a game ends in a tie.
  • No repeat of map in a round/series.
  • The Slayer gametype will be used only once in a round/series.
  • A map/gametype combination will not be repeated over the course of two rounds.
  • It will be CRITICAL to have 2 game moderators (hosts) for the first 3 rounds.
  • A Round needs to be fully completed before starting the next round.
  • Each round will be given 1½ hours to complete a series.
  • A team will receive a series/forfeit if they are unable to start their series within 15 minutes of the starting match time.
  • If for any reason, a team is unable to start the final game to complete the series within the final 30 minutes of the 1½ hour block, this team will receive a forfeit. Such reasons as missing a player, network issues, or other technical issues.
  • Internet Connectivity quality is the responsibility of the individual player. Any internet issues needs to be resolved before matches are started.
  • If game chat is not working properly, teams can use their own Party Chat.

Saturday

Round/Series Eastern Time Central Time Mountain Time Pacific Time
Round 1: S1 & S2 WB 3pm - 4:30pm 2pm - 3:30pm 1pm - 2:30pm 12pm - 1:30pm
Round 1: S3 & S4 WB 4:30pm - 6pm 3:30pm - 5pm 2:30pm - 4pm 1:30pm - 3pm
Round 2: S5 & S6 LB 6pm - 7:30pm 5pm - 6:30pm 4pm - 5:30pm 3pm - 4:30pm
Round 2: S7 & S8 WB 9pm - 10:30pm 8pm - 9:30pm 7pm - 8:30pm 6pm - 7:30pm
Round 3: S9 & S10 LB 10:30pm - 12am 9:30pm - 11pm 8:30pm - 10pm 7:30pm - 9pm

Sunday

Round/Series Eastern Time Central Time Mountain Time Pacific Time
Round 3: S11 WBF 3pm - 4:30pm 2pm - 3:30pm 1pm - 2:30pm 12pm - 1:30pm
Round 4: S12 LB 4:30pm - 6pm 3:30pm - 5pm 2:30pm - 4pm 1:30pm - 3pm
Round 5: S13 LBF 6pm - 7:30pm 5pm - 6:30pm 4pm - 5:30pm 3pm - 4:30pm
Round 6: S14 Finals 9pm - 10:30pm 8pm - 9:30pm 7pm - 8:30pm 6pm - 7:30pm
Round 7: S15 Finals 10:30pm - 12am 9:30pm - 11pm 8:30pm - 10pm 7:30pm - 9pm

Review the test bracket that was created for testing the new system to support this tourney. Game Details is a new feature. Not all statistics have not been entered. If you are logged in and have the necessary access rights, you can enter some test data. Notice what map and gametypes combinations are assigned to each round?

Maps and Gametypes

Shrine(Slayer, Crazy King, CTF 3, Neutral Bomb (3)
Lockout(Slayer, Oddball, Crazy King)
Warlord(Slayer, Oddball, Crazy King, CTF (5)
Zenith(Slayer, Crazy King)
Global Gametype Settings
Primary Weapon: Battle Rifle
Secondary Weapon: None
Grenades: 1 Frag
Motion sensor: Off
Death Cam: Off
Map loadouts: Off
Weapons on Map: Default
Respawn time: 5 seconds
Friendly Fire: Disabled? (due to spectators)
Team Slayer
Time limit: 15 minutes
Score to win: 25
Betrayal: -1
Suicide: -1
Tie-breaker: score 5 to win? 5 minutes?
CTF (3)
Score to win: 3
Time limit: 20 Minutes?
Flag at home to score: No
Flag return: Disabled
Flag reset time: 15 seconds
Tie-breaker: 1st cap wins. 10 minutes?
CTF Classic (5)
Score to win: 5
Time limit: 20 minutes
Flag at home to score: Yes
Flag return: Instant
Flag reset time: 15 seconds
Tie-breaker: 1st cap wins. 10 minutes?
Neutral Bomb Assault (3)
Score to win: 3
Time limit: 20 minutes
Bomb Arm time: 5 seconds
Bomb Fuse Time: 3 seconds
Bomb reset: 30 seconds
Tie-breaker: First plant wins. 10 minutes?
Neutral Bomb Assault (5)
Score to win: 5
Time limit: 20 minutes
Bomb Arm time: 5 seconds
Bomb Fuse Time: 3 seconds
Bomb reset: 30 seconds
Tie-breaker: First plant wins. 10 minutes?
Team Crazy King
Score to win: 200
Time limit: 12 minutes
Hill movement: Progressive
Hill duration: 1 minute
Tie-breaker: Score 25 to win? 5 minutes?
Team Oddball
Score to win: 200
Time limit: 12 minutes
Ball Spawning: Static
Automatic Pickup: Disabled
Tie-breaker: Score 25 to win? 5 minutes?

Ground Rules for Competitors

  • Let's state the obvious, No Cheating. No modded controllers, no modded consoles, and no circumventing the online Halo custom games system to acquire and advantage over your opponent.
  • Do not use the Observation decks as a part of the playable arena. Do not bounce nades off of the spectator boxes.
  • No t-bagging, respect your opponent, and be a good sport.
  • No Shows: Show up on time for your match or a forfeit will be imposed.

Ground Rules for Observers

  • Interference with competitors or gameplay is forbidden and not tolerable.
  • No firing of weapons.
  • No throwing nades.
  • No jumping, melees, or unnecessary usage of movements other than those used for viewing. Keep your fingers off your triggers.
  • A Player can be banned from further viewing for breaking any of the above rules.

Quality Internet Performance Guidelines

  • Ensure high traffic usage is minimized during the 1½ hour match block.
  • Ensure no one in home is using Netflix, Hulu or other streaming services.
  • Ensure no one is using a Video On Demand (VOD) service from their Cable TV or Satellite provider.
  • Ensure any and all computers, laptops, tablets, or phones are not utilizing the internet for streams, live feeds, downloads, uploads, etc.
  • Those with wireless capability, prevent any devices from using the wireless network for streams, live feeds, downloads, uploads, etc.
  • All competitors and game moderators MUST have an OPEN NAT.
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